We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. edited 3 years ago. When starting as a nation lacking equipment and the means of producing it quite quickly it's just the safest bet to always combine infantry with artillery and when possible add support companies. MW also provides the most amount of speed, but this bonus can only be efficiently utilized if you have air superiority. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. This page was last edited on 26 October 2020, at 07:21. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. Superior firepower is in my opinion the go-to doctrine for small nations with low manpower, but high industry for their size. Sometimes when I've really established a good industrial complex I switch to Mobile Warfare though. If you can't make a lot of tanks, you need to have overwhelming air support to do your fighting for you. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. It is quite good but the problem is that as e.g. Please take the time to fill the Survey Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. If you like tanks and mot/mec, Mobile warfare is a good choice. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Superior firepower is the most useful focus in 90% of the situations. This may seem somewhat odd, but the tactic totally works. hoi4 best division designs 2021 In my honest opinion mobile warfare and superior firepower are two of the best land doctrines in the game. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take onel that suits my army but leaves me with a lack of manpower? Mobile warfare is only viable in the beginning when you've got tons of military factories, so I almost exclusively start out with it when playing Germany. hoi4 japan land doctrine. I just love the manpower boosts because I tend to not pay attention sometimes and lose a few divisions... especially because they go on cruises into enemy controlled waters so often, New comments cannot be posted and votes cannot be cast. Sum of: United States - Superior Firepower fits their playstyle pretty great. Superior Firepower yelds more powerfull divisions. War never changes. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. October 31, 2020. The 20% extra soft attack and extra defense is just realy good. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. For the mobile warfare doctrine, I do not consider the 5% bonus manpower of the left tree to be nearly as worthwhile as the better blitzkrieg tree on the right. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. As a minor nation, it would be too much of a burden to produce high-cost trucks, half-tracks, tanks, tank destroyers, SPGs, and SPAAGs as well as aircraft since their industry are small. This is a HOI4 … Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Press J to jump to the feed. Tank destroyers are dedicated anti-tank vehicles. It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Mobile Warfare doctrine is best suited for farly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks. ... Superior firepower. I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. This may seem somewhat odd, but the tactic totally works. Grayson Richter. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. 1 Lore 2 Starting Situation 2.1 Military 2.2 Threats and Opportunities 3 National Focus 4 Technology 5 Politics 5.1 National Spirits 5.2 Leaders 5.3 Staff and Designers 6 Economy 6.1 Laws and Development 6.2 Industry and Resources War. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. If you like tanks and mot/mec, Mobile warfare is a good choice. Before you could start and finish Mobile Warfare, then switch to Grand Battleplan to entrench like well-bred gophers. United States - Superior Firepower fits their playstyle pretty great. This can either crop up halfway down the tree if Alf Landon i… Not to say superior firepower becomes useless even with high industrial capacity - you can just as well build motorized infantry with self-propelled artillery to get movement speed while enjoying hefty attack bonuses of the doctrine. superior firepower. Press question mark to learn the rest of the keyboard shortcuts. Otherwise conquer China or the British Raj for a couple million non-core manpower. His plan is to use superior artillery and guns to win battles, slowly grinding the enemy down. Compared to the base models, they have similar defense, very low breakthrough (none mo… But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Press J to jump to the feed. Mobile warfare is all about encirclements and exploiting the breakthroughs. The problem with Mobile Warfare is that it's a very expensive doctrine. Mobile warfare is all about encirclements and exploiting the breakthroughs. What countries in HOI4 have the best chance of beating the Royal Navy? Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. 5% manpower seems nice, but you're honestly better off getting crazy ass bonuses to your troops and then dipping into the higher conscription laws. I always go mobile warfare or mass assault (depending on the country). Switzerland or Luxembourg I am lacking manpower. Superior Firepower. Go all out with line artillery and watch the enemy casualties come pouring in. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. When doing this, you will not lose manpower or equipment. Superior firepower is an all around good offensive doctrine. I like to go grand battleplan just because it gives you some defensive bonuses. Are you playing multiplayer? In that case I don't fill out Superior Firepower though, because it would take too long to research two full doctrine trees and it really sucks losing all the bonuses from one tree when you switch to another midgame. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Astayinthecountry.com A country must not share a tag with any other country. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. Try to sin… Continue browsing in r/hoi4 r/hoi4 A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. National focus tree for turkey. Mobile Warfare makes it incredibly easy to encircle the AI, you don't need tanks to do that, strictly speaking, but they do help. Countries like Canada, Australia,etc. but I need manpower. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Mobile is only good if you're going with tanks. ... the biggest profits mean the gravest risks. Don't make the mistake Germany made and make an army based on resources you don't even have. Once the game begins, delete your entire army except for one infantry division. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Superior firepower just gives alot of good buffs, take a generic 10 inf division with no support equiptment (1936 equiptment) base stats are 230 defense, 60 soft attack and 10 hard attack with mobile warfare. I would recommend this if you play with a highly mobile army such as Germany. This doctrine affects artillery actions. The main goal of this doctrine is to wage war basing on vehicles. I would recommend this if you play with a highly mobile army such as Germany. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hoi4 country tags. In contrast, SF provides the highest amount of soft and hard attack in the game. Once the game begins, delete your entire army except for one infantry division. Superior firepower is the most useful focus in 90% of the situations. Mobile. Posted by: No Comments It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. New comments cannot be posted and votes cannot be cast. I would recommend this if you play with a highly mobile army such as Germany. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Superior Firepower is if you want to place emphasis on firepower and defensive tactics. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. The main goal of this doctrine is to wage war basing on vehicles. I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. > hoi4 japan land doctrine. Try to sin… It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … The limited research slots for minors should also be considered, as they would be better off researching infantry, support, artillery, and doctrine tanks instead. Superior Firepower. If you're looking for manpower by the way, just go fascist and down the nationalist focus tree if you're playing with a generic focus tree. Superior Firepower. Delay – a land doctrine of the ‘Mobile Warfare’-branch Delay – a land doctrine of the ‘Superior Firepower’-branch Delay – a combat tactic Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Superior firepower is the most useful focus in 90% of the situations. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. Which one would you recommend(especially for Germany and against the US)? I always go Superior Firepower. Everything else is just icing. Superior firepower is really only an option if you have the industry that a minor doesn't have access to. Advanced Air Carrier Advanced Air Transport Advanced Anti-Air Artillery Brigade Advanced Anti-Tank Artillery Advanced Battlecruiser Advanced Battleship Advanced Close Air Support Aircraft Advanced Computing Machine Advanced Construction Engineering Advanced Decimetric Radar Warning Sites Advanced Decryption Device Advanced Destroyer Advanced Encryption Devices Advanced Escort …
Guessing it's the conscription of young and elderly to fight? You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. When doing this, you will not lose manpower or equipment. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Mobile, mobile infantry + more manpower route. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. Depends on the minor. Which one do I choose? I won't be able to build tanks and planes for a while as a landlocked minor (Switzerland, Luxembourg etc.) It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. SF also focuses on infantry, support, and artillery units, all of which have lower production cost. Would you say superior firepower is the 2nd best doctrine? Superior firepower gives me (surprise!) You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take one that suits my army but leaves me with a lack of manpower? Ðàçìåùåíèå Scovern Hot Springs (historical). Most bonuses provided by MW affect only motorized, mechanized, and armored troops. Ãîñòèíèöû è æèëüå Scovern Hot Springs (historical). Tank destroyers are dedicated anti-tank vehicles. Currently I put superior firepower as 1, mobile as 2, grand battle plan as 3 and massive assault as 4, It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. 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And to organization of attacks i was thinking about taking Mobile, or,! Choice if you want to place emphasis on firepower and defensive tactics problem is that as e.g two of situations... To speed of planning and to organization of attacks like to go grand battleplan entrench... To entrench like well-bred gophers using the Dispersed support branch for superior firepower is if you 're going tanks... That it 's a very expensive doctrine with minimal losses, as bullets cheaper... A place to share content, ask questions and/or talk about the grand game! Superior firepower conserves more manpower damage than it takes you have air superiority able to tanks... Added with the field hospital support company, you will not lose manpower or.... Really established a good choice under the Sierra Nevada Mountains the best land doctrines in the game entrench like gophers. Has the bonus manpower which is needed as a small nation small nation they follow. Learn the rest of the doctrine, you will not lose manpower or equipment a country must share... > i will delay the war in ethiopia, to save world tension and get exp also has that +2.00... 'Ll find yourself taking fewer casualties an excellent doctrine to cut through enemy infantry or tanks be posted and can..., then switch to grand battleplan or superior, i want to tanks! Of the keyboard shortcuts ’ soft attack, 11 hard attack and 275 defense soft.